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NBA

Playtype Matchups — Monday, August 24, 2026

How each player's playtype mix matches up vs their opponent's defense.

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How to Read This Page

What the columns mean and how to read them
▶

The matchup score is centered on zero: positive means the player’s play-type mix runs into things this defense handles badly, negative means the opposite. It is a weighted read, so a play type a player runs on a tenth of his possessions moves the score far less than his primary action. Expanding a player shows which specific play types are driving the number and where the opposing defense ranks against each.

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MIN MATCHUP%
DIRECTION

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About the NBA Playtypes board

How each player generates offense by play type — pick and roll, isolation, spot up, transition and the rest — scored against how well tonight’s opponent defends those same play types. It matches a player’s actual habits to a defense’s actual weaknesses.

How to read it

The matchup score is centered on zero: positive means the player’s play-type mix runs into things this defense handles badly, negative means the opposite. It is a weighted read, so a play type a player runs on a tenth of his possessions moves the score far less than his primary action. Expanding a player shows which specific play types are driving the number and where the opposing defense ranks against each.

Where the numbers come from

Combines each player’s share of possessions and efficiency percentile by play type with the opponent’s defensive percentile on the same play types. Play types used on fewer than one possession in ten are excluded, as is the catch-all miscellaneous bucket.

Who it's for

For DFS research where the question is stylistic rather than volumetric — a scorer whose game is built on the exact action a defense cannot guard is a different read from one who simply faces a bad defense.

What the NBA stats mean
GP / MPGGames played and minutes per game.
REB CHCRebound chances — rebounds that were actually available to a player, not just the ones he grabbed. Useful for separating opportunity from result.
POT ASTPotential assists — passes that would have been assists if the shot had gone in. Measures playmaking without punishing a teammate’s miss.
USG%Usage rate — share of the team’s possessions a player uses while on the floor.
TS%True shooting percentage — scoring efficiency that accounts for two-pointers, three-pointers and free throws together.
ORtg / DRtgPoints produced and points allowed per 100 possessions.
NetRtgOffensive rating minus defensive rating.
DvPDefense vs Position — how much a defense gives up to opponents at one position, rather than overall. A team can defend well overall and still be the place guards go to score.
Allowed / Percentile / AdjustedThree ways to read the same defensive cell. Allowed is the raw per-game number. Percentile ranks it 0 to 100 across the league, where higher means an easier matchup. Adjusted shows how much better or worse players do against that defense than they normally do.
PPPPoints per possession on a given play type — how efficiently a player finishes that action.
therundown.gg · Data Refreshed Aug 24, 11:14 PM
Freq%Frequency — share of a player’s possessions that came from a given play type.
ColorsShading is calibrated to the NBA’s own range, not college. The same number reads a different color on the NCAA board, so do not compare cell colors across the two sports.