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The Rundown
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←Apr 5Apr 6Apr 7→Today

NCAAB · Men's D-I

Players — 2025-26

Game logs, advanced box, and year-over-year — search a player or scan the leaderboard.

New here?

How to Read This Page

What the columns mean and how to read them
▶

Filter by conference, tier, position, class and draft status, and use the minimum-games and minimum-minutes controls to keep tiny samples out of the rate columns. The competition filter is the one worth knowing about: it re-aggregates a player’s box stats over only the games that meet a quality bar, so twenty points against the top quartile reads differently from twenty against everyone.

3 shown
PlayerTeam
J. Pierre Jr.Jaron Pierre Jr.
G Sr High-Major
SMUSMU3333.017.64.92.00.90.51.925.6%46.0%2.4-6.337.8%2.3-3.075.5%57.2%
B. HopkinsBryce Hopkins
F Sr High-Major
SJUSJU3428.513.56.22.01.10.31.222.8%45.9%0.7-2.329.9%3.7-5.172.3%55.3%
J. BradleyJaden Bradley
G Sr High-Major
ARIZARIZ3430.613.33.64.51.50.11.721.4%46.1%0.7-1.740.4%3.9-4.880.4%57.3%
Glossary — Advanced Stats
BPMBox Plus/Minus — points per 100 possessions above an average player, estimated from the box score (team- and opponent-adjusted).
O-BPM / D-BPMThe offensive and defensive halves of BPM — they sum to BPM.
VORPValue Over Replacement Player — BPM-based value above a replacement-level player, scaled by minutes played.
PERPlayer Efficiency Rating — per-minute production distilled to one number; league average is 15.
ORtg / DRtgOffensive / Defensive Rating — points produced / allowed per 100 possessions.
NetNet Rating — ORtg minus DRtg.
WSWin Shares — estimated wins a player contributed (offense + defense).
O-WS / D-WSThe offensive and defensive halves of Win Shares.
Est WEstimated Wins added — an impact-model estimate of wins the player contributed.
Box CrBox Creation — estimated open shots created for teammates per 100 possessions.
USG%Usage Rate — share of team possessions a player uses while on the floor.
AST%Assist Rate — share of teammate field goals a player assisted while on the floor.
REB%Rebound Rate — share of available rebounds a player grabbed while on the floor.
OREB% / DREB%Offensive / Defensive Rebound Rate — share of available offensive / defensive rebounds a player grabbed while on the floor.
STL%Steal Rate — share of opponent possessions a player ends with a steal while on the floor.
BLK%Block Rate — share of opponent 2-point attempts a player blocks while on the floor.
TOV%Turnover Rate — turnovers per 100 possessions the player used (lower is better).
Rate-stat colorsREB%/OREB%/DREB%/STL%/BLK%/TOV% are shaded WITHIN position group — ranked against same-position peers (a guard vs guards, a center vs centers), since rebounding and blocks are position-dominated. AST% is the exception: it’s shaded league-wide (absolute), since playmaking isn’t position-gated — a 27% creator reads greener than a 13% connector regardless of position.
TS%True Shooting % — scoring efficiency that accounts for 2s, 3s, and free throws.
eFG%Effective FG% — field-goal % that credits a made 3 as 1.5× a made 2.
QuadNCAA Quadrant — game quality by opponent rank + venue (Q1 = best wins … Q4 = weakest).

About the NCAAB Players board

A Division I season leaderboard with a full profile behind every name — game log with opponent context, splits, impact metrics and lineup data. It is the reference layer for the college boards.

How to read it

Filter by conference, tier, position, class and draft status, and use the minimum-games and minimum-minutes controls to keep tiny samples out of the rate columns. The competition filter is the one worth knowing about: it re-aggregates a player’s box stats over only the games that meet a quality bar, so twenty points against the top quartile reads differently from twenty against everyone.

Where the numbers come from

Reads pre-aggregated season and game-level views, with per-game opponent context — opponent rating, quadrant and result — carried on every game row so competition-adjusted splits come from the game record rather than an estimate.

Who it's for

For scouting, player research and any question that needs production separated from the quality of the opponent it was produced against.

What the College basketball stats mean
GP / MPGGames played and minutes per game.
REB CHCRebound chances — rebounds that were actually available to a player, not just the ones he grabbed. Useful for separating opportunity from result.
POT ASTPotential assists — passes that would have been assists if the shot had gone in. Measures playmaking without punishing a teammate’s miss.
USG%Usage rate — share of the team’s possessions a player uses while on the floor.
therundown.gg · Men's college basketball · box + tracking data
TS%True shooting percentage — scoring efficiency that accounts for two-pointers, three-pointers and free throws together.
ORtg / DRtgPoints produced and points allowed per 100 possessions.
NetRtgOffensive rating minus defensive rating.
DvPDefense vs Position — how much a defense gives up to opponents at one position, rather than overall. A team can defend well overall and still be the place guards go to score.
Allowed / Percentile / AdjustedThree ways to read the same defensive cell. Allowed is the raw per-game number. Percentile ranks it 0 to 100 across the league, where higher means an easier matchup. Adjusted shows how much better or worse players do against that defense than they normally do.
ColorsShading is calibrated to the college range, not the NBA’s. The same number reads a different color on the NBA board, so do not compare cell colors across the two sports.

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