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The Rundown
SlatePlayersTeamsDvPTargetsBracketBracketologyBig BoardRisersCompareDraft History
←Aug 25Aug 26Aug 27→Today

NCAAB · Men's D-I · 2025-26

Risers

Returning players who took a leap from last season — led by year-over-year BPM jump (role-adjusted, not raw counting-stat inflation). Toggle to Returning Leaders for the veterans who stayed. Transfers that moved up a level and still produced are flagged. Filter by conference, tier, class, transfer, or any stat.

New here?

How to Read This Page

What the columns mean and how to read them
▶

Two lenses share one population. Biggest Leaps sorts by year-over-year improvement in role-adjusted impact, which rewards efficiency and expanded responsibility rather than the raw counting-stat inflation that comes with more minutes. Returning Leaders sorts by current-season impact instead. A transfer who moved up a level and kept producing is the strongest signal on the board, because it controls for competition; a move down a level is flagged separately for the same reason.

Tier
Class
Pos
Level
MIN GP/MPG gate on season games; GP/MPG columns show the selected competition.
Stat
3 shown
PlayerTeamMove
▸
C. WestryChance Westry
GSoMid-Major
UABUABAUB→UAB↓ Down+8.3-2.2 → +8.3+10.53230.515.53.85.51.30.51.924.4%48.7%0.724.1%4.270.8%57.4%
▸
R. BlumsRoberts Blums
GSoMid-Major
DAVDAVReturned+7.4-4.0 → +7.4+11.43122.312.13.41.10.60.01.027.0%45.7%2.340.6%1.562.7%59.7%
▸
K. ParkerK'Jei Parker
GJrMid-Major
MASSMASSFAMU→MASS↑ Up+4.3-5.6 → +4.3+10.03320.810.71.92.00.70.01.422.9%44.5%1.940.8%1.690.0%60.8%

Leap = year-over-year ΔBPM (role-adjusted). Prev→Now shows prior-season BPM → current. Click a row to expand the full year-by-year arc; ↑ Up / ↓ Down flag a competition-tier move.

Glossary — Advanced Stats
BPMBox Plus/Minus — points per 100 possessions above an average player, estimated from the box score (team- and opponent-adjusted).
O-BPM / D-BPMThe offensive and defensive halves of BPM — they sum to BPM.
VORPValue Over Replacement Player — BPM-based value above a replacement-level player, scaled by minutes played.
PERPlayer Efficiency Rating — per-minute production distilled to one number; league average is 15.
ORtg / DRtgOffensive / Defensive Rating — points produced / allowed per 100 possessions.
NetNet Rating — ORtg minus DRtg.
WSWin Shares — estimated wins a player contributed (offense + defense).
O-WS / D-WSThe offensive and defensive halves of Win Shares.
Est WEstimated Wins added — an impact-model estimate of wins the player contributed.
Box CrBox Creation — estimated open shots created for teammates per 100 possessions.
USG%Usage Rate — share of team possessions a player uses while on the floor.
AST%Assist Rate — share of teammate field goals a player assisted while on the floor.
REB%Rebound Rate — share of available rebounds a player grabbed while on the floor.
OREB% / DREB%Offensive / Defensive Rebound Rate — share of available offensive / defensive rebounds a player grabbed while on the floor.
STL%Steal Rate — share of opponent possessions a player ends with a steal while on the floor.
BLK%Block Rate — share of opponent 2-point attempts a player blocks while on the floor.
TOV%Turnover Rate — turnovers per 100 possessions the player used (lower is better).
Rate-stat colorsREB%/OREB%/DREB%/STL%/BLK%/TOV% are shaded WITHIN position group — ranked against same-position peers (a guard vs guards, a center vs centers), since rebounding and blocks are position-dominated. AST% is the exception: it’s shaded league-wide (absolute), since playmaking isn’t position-gated — a 27% creator reads greener than a 13% connector regardless of position.
TS%True Shooting % — scoring efficiency that accounts for 2s, 3s, and free throws.
eFG%Effective FG% — field-goal % that credits a made 3 as 1.5× a made 2.
QuadNCAA Quadrant — game quality by opponent rank + venue (Q1 = best wins … Q4 = weakest).

About NCAAB Risers

Returning players who took a real leap from their prior season, ranked by how far they moved — the returning-player counterpart to the Big Board, which skews toward freshmen and prospects.

How to read it

Two lenses share one population. Biggest Leaps sorts by year-over-year improvement in role-adjusted impact, which rewards efficiency and expanded responsibility rather than the raw counting-stat inflation that comes with more minutes. Returning Leaders sorts by current-season impact instead. A transfer who moved up a level and kept producing is the strongest signal on the board, because it controls for competition; a move down a level is flagged separately for the same reason.

Where the numbers come from

Improvement is measured against a gated prior season, so a thin or noisy baseline cannot manufacture a jump, and a current-quality floor keeps the board to players who are net positive now rather than merely less bad than last year. Each row carries the full current stat line and a year-by-year history.

Who it's for

For scouting returning talent and for separating genuine development from a player who simply started playing more.

What the College basketball stats mean
GP / MPGGames played and minutes per game.
REB CHCRebound chances — rebounds that were actually available to a player, not just the ones he grabbed. Useful for separating opportunity from result.
POT ASTPotential assists — passes that would have been assists if the shot had gone in. Measures playmaking without punishing a teammate’s miss.
therundown.gg · Men's college basketball · returning-player leap board
USG%
Usage rate — share of the team’s possessions a player uses while on the floor.
TS%True shooting percentage — scoring efficiency that accounts for two-pointers, three-pointers and free throws together.
ORtg / DRtgPoints produced and points allowed per 100 possessions.
NetRtgOffensive rating minus defensive rating.
DvPDefense vs Position — how much a defense gives up to opponents at one position, rather than overall. A team can defend well overall and still be the place guards go to score.
Allowed / Percentile / AdjustedThree ways to read the same defensive cell. Allowed is the raw per-game number. Percentile ranks it 0 to 100 across the league, where higher means an easier matchup. Adjusted shows how much better or worse players do against that defense than they normally do.
ColorsShading is calibrated to the college range, not the NBA’s. The same number reads a different color on the NBA board, so do not compare cell colors across the two sports.

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