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NFL

SlateReceiving

Week 1 game by game — what each defense runs, what it gives up and locks down, and how the receivers across from them fare in those spots. Both ends of the spectrum, over whatever window you pick.

Preview · 2026 Schedule · 2025 Stats · Rosters Updated To 2026 Teams

PHASE
VIEW
SEASON
STATS
NENE@SEASEAWed 7:20 PMSEA by 3.5 · Total 44.5
SEASEA DefenseBlitz 8% · Pressure 13% · PA 7%*
ALLOWED
Def vs PosTGTRECTD

PER GAME IN THIS LOOK · RANK BESIDE EACH · GREEN = SOFTEST, RED = TOUGHEST — click a row to filter below

NENE receivers facing SEA

A. BrownA.J. BrownWR1438Wide 87% · Slot 13%1187771313.011.965%3.5
H. HenryHunter HenryTE1423Slot 47% · Inline 35%785662213.28.272%5.9
R. DoubsRomeo DoubsWR3374Wide 82% · Slot 18%805351813.213.166%3.2
K. BoutteKayshon BoutteWR1340Wide 90% · Slot 10%45336416.717.573%1.2
M. HollinsMack HollinsWR2317Wide 74% · Slot 24%63440512.213.570%2.3
D. DouglasDeMario DouglasWR3206Slot 80% · Wide 18%42303714.79.971%7.5
R. StevensonRhamondre StevensonRB2232Backfield 92%37322610.84.086%8.6
T. HendersonTreVeyon HendersonRB1218Backfield 85% · Wide 10%4034046.3-0.385%7.4

Ranks — 1 = stingiest, last = softest, re-ranked inside the chosen window. The pool is not always 32: a defense that barely runs a look is left out rather than ranked on noise.

Adjustment — counting stats are ranked after dividing by how often they run the look, because yards allowed per game inside a coverage is part quality and part exposure. Rates are already per-unit and aren’t touched. Pressure is never adjusted: the rate they get home is the defense’s quality, not a dial they turn.

Selecting — click a look to filter the receivers to it, or several to combine them; combining sums the underlying totals rather than averaging rates. Pressure / PA is single-select, since one snap can be a blitz and a pressure and play-action at once. Only the selected view is ranked — the coverage views overlap by design.

Window — applies to both halves. Def vs Pos, Alignment and the coverage views read their week range straight from the pages they mirror; the player lines and Pressure / PA are differenced out of cumulative season totals. Point-in-time as of Week 1.

About the NFL Slate

The week laid out game by game, with the defensive read attached to each one. Where the other NFL boards rank all 32 defenses against each other, the Slate answers the game-shaped question instead: in this matchup, what does this defense actually give up, what do they run, and which receivers across from them live in those spots.

How to read it

Each game carries the two defenses with what they concede through the air and on the ground, alongside the pass catchers whose usage lines up with those weaknesses. A soft spot only matters if someone on the other side works that area, so the player list beside each defense is the part that turns a rank into a matchup.

Where the numbers come from

Built from per-game team and player charting, aggregated over a season-and-week window rather than a full-season average, so a defense that changed after an injury or a scheme change reads as it plays now instead of as it started.

Who it's for

For anyone planning a week from the top down — it is the fastest way to see which games have a defensive mismatch worth chasing before opening the position-level boards.

What the NFL stats mean
aDOTAverage depth of target — how far downfield throws travel in the air.
CPOECompletion percentage over expected — how much better or worse a quarterback completes passes than an average one would on the same throws.
RYOERush yards over expected — yards above what an average back would have gained on the same carries, given the blocking and the defense faced.
YPRR
therundown.gg · NFL Slate · descriptive, not predictive
Receiving yards earned for every route run, not just the routes that end in a target.
TPRRHow often a receiver is thrown to when he actually runs a route. Credits players who do a lot with few snaps.
YACYards after the catch.
YBC / YACOYards before contact and yards after contact — how much room the blocking created, and how much a runner earned once a defender hit him.
MTFMissed tackles forced — how many defenders a player made miss.
SEPSeparation — yards of space between a receiver and the nearest defender when the ball arrived.
CUSHCushion — how many yards off a receiver the defender lined up before the snap.
TTTTime to throw — seconds from the snap to the release.
AGG%Aggressiveness — share of throws made into tight coverage rather than to an open receiver.
8+ BOXShare of carries against a stacked front of 8 or more defenders near the line.
SUCC%Success rate — share of plays that gained enough yards to keep the offense on track for a first down.
EPA/GExpected points added per game — how much a player or unit moved the needle toward scoring, compared with an average result on the same plays.
PRSS / QBH / SCKPressures, quarterback hits and sacks — three levels of getting to the passer, from disrupting him to bringing him down.

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