BPMBox Plus/Minus — points per 100 possessions above an average player, estimated from the box score (team- and opponent-adjusted).
O-BPM / D-BPMThe offensive and defensive halves of BPM — they sum to BPM.
VORPValue Over Replacement Player — BPM-based value above a replacement-level player, scaled by minutes played.
PERPlayer Efficiency Rating — per-minute production distilled to one number; league average is 15.
ORtg / DRtgOffensive / Defensive Rating — points produced / allowed per 100 possessions.
NetNet Rating — ORtg minus DRtg.
WSWin Shares — estimated wins a player contributed (offense + defense).
O-WS / D-WSThe offensive and defensive halves of Win Shares.
Est WEstimated Wins added — an impact-model estimate of wins the player contributed.
Box CrBox Creation — estimated open shots created for teammates per 100 possessions.
USG%Usage Rate — share of team possessions a player uses while on the floor.
AST%Assist Rate — share of teammate field goals a player assisted while on the floor.
REB%Rebound Rate — share of available rebounds a player grabbed while on the floor.
OREB% / DREB%Offensive / Defensive Rebound Rate — share of available offensive / defensive rebounds a player grabbed while on the floor.
STL%Steal Rate — share of opponent possessions a player ends with a steal while on the floor.
BLK%Block Rate — share of opponent 2-point attempts a player blocks while on the floor.
TOV%Turnover Rate — turnovers per 100 possessions the player used (lower is better).
Rate-stat colorsREB%/OREB%/DREB%/STL%/BLK%/TOV% are shaded WITHIN position group — ranked against same-position peers (a guard vs guards, a center vs centers), since rebounding and blocks are position-dominated. AST% is the exception: it’s shaded league-wide (absolute), since playmaking isn’t position-gated — a 27% creator reads greener than a 13% connector regardless of position.
TS%True Shooting % — scoring efficiency that accounts for 2s, 3s, and free throws.
eFG%Effective FG% — field-goal % that credits a made 3 as 1.5× a made 2.
QuadNCAA Quadrant — game quality by opponent rank + venue (Q1 = best wins … Q4 = weakest).