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Picks 1-16 are all drawn by ball — three for a team that misses the play-in, two for a 9/10 seed, one for a 7/8 loser — and the three worst records drop a ball but cannot fall past pick 12. Until the play-in is played the field is projected from current standings, so it moves nightly. On past classes the draft slot and the landing team differ when a pick was traded, and both are shown.
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The lottery for the coming draft, projected from the standings as they stand, with a ball-by-ball draw and a reveal show to play it out — plus every past class as a board: who picked, where a player landed, and what they have won since.