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Team tables split by side of the ball, and the Side control hides the half you are not reading. The defensive tables are the offensive ones read from the other end: what a team allowed is what its opponents gained. The roster is everyone who played for the team that season, with each line showing what he did HERE rather than his whole year. One roster table serves every position, so a passing column is a dash for a lineman. A dash means no number for that cell, or a zero in a roster column that counts.

NE

Corey Kiner

Corey Kiner ranks 74th of 88 rbs in successful runs, at 0.8 per game.

94th beats 94% of the RBs; 1 is the best of however many the row says. Higher is always better, whichever way the stat runs. Red to green by where the placing sits. A stat with no better end is left unpainted.

all 7 shown▶
Playing Timevs RBs▶
Games Played4
Total Snaps6.55th115/122
Playing TimeOffensevs RBs▶
Share of His Team’s Offensive Snaps10.4%18th94/114
RushingOffensevs RBs▶
Carries3.544th69/125
Rushing Yards7.335th81/125
Yards per Carry2.1—
Rushing Touchdowns034th41/125
Rushing First Downs0.333rd84/125
Rushing Fumbles057th1/125
Longest Run716th79/97
Yards Before Contact0.55th85/89
Yards Before Contact per Carry0.12nd87/89
Yards After Contact6.834th61/92
Yards After Contact per Carry1.948th47/90
Missed Tackles Forced0.331st62/92
Missed Tackles Forced per Carry0.0711th59/66
Successful Runs0.815th74/88
Carries Charted3.535th60/92
Rush Success Rate21.4%—
Rushing Yards Before Contact0.55th85/89
Rushing Yards After Contact6.834th61/92
Broken Tackles Rushing0.331st62/92
Red Zone Carries09th79/97
Red Zone Rushing Touchdowns031st37/97
Carries Inside the Ten017th65/97
Rushing Expected Points Added-1.039th60/97
Expected Points Added per Carry-0.28—
Carries Met at the Line2.854th38/84
Stuff Rate78.6%—
Designed Runs3.535th60/92
ReceivingOffensevs RBs▶
Targets0.326th92/125
Receptions0.329th87/125
Catch Rate100%—
Receiving Yards2.340th75/125
Yards per Reception9.0—
Receiving Touchdowns043rd18/125
Receiving First Downs0.352nd54/125
Air Yards-0.834th83/125
Average Depth of Target-3.0—
Yards After Catch341st73/125
Yards After Catch per Reception12.0—
Drops059th1/105
Longest Reception931st62/91
Routes Run0.85th100/105
Targets Charted0.319th83/105
Targets per Route Run0.33—
Receiving Yards Charted2.334th70/105
Yards per Route Run3.00—
First-Read Targets0.340th59/105
Designed Targets0.356th40/105
Designed Target Rate33.3%—
Receiving Yards After Contact144th57/105
Broken Tackles Receiving0.365th32/105
Red Zone Targets026th46/93
Red Zone Receptions029th40/93
Red Zone Receiving Touchdowns042nd16/93
Targets Inside the Ten038th24/93
Share of His Team’s Targets1.2%26th90/121
Share of His Team’s Air Yards-0.4%35th79/121
Receiving Expected Points Added0.372nd27/93
Expected Points Added per Target1.04—
Contested Targets039th24/105
Contested Catches043rd15/105
Deep Targets048th6/105
End Zone Targets047th8/105
Catchable Targets0.322nd81/105
Passer Rating When Targeted104.286th13/87
AlignmentOffensevs RBs▶
Backfield Routes0.86th97/104
Backfield Route Share100%—
From the BackfieldOffensevs RBs▶
Targets0.323rd78/104
Average Depth of Target-4.0—
Targets per Route Run0.33—
Receptions0.327th74/104
Receiving Yards2.336th66/104
Yards per Route Run3.00—
Touchdowns045th11/104
First-Read Targets0.346th51/104
Against Zone CoverageOffensevs RBs▶
Routes0.8
Targets0.3
Average Depth of Target-4.0—
Targets per Route Run0.33—
Receptions0.3
Receiving Yards2.3
Yards per Route Run3.00—
First-Read Targets0.3
FantasyOffensevs RBs▶
PPR Points1.231st84/121
Half PPR Points1.132nd83/121
Standard Points0.934th80/121
4 games
DateOppATTRUSHING YDSRUSHING TDLONGTGTRECRECEIVING YDSRECEIVING TDFUM
NEOct 4, 2026@BUFBUF000—00000
NESep 27, 2026@JACJAC6180711900
NESep 20, 2026PITPIT200200000
NESep 9, 2026@SEASEA6110700000
By season2 seasons
SeasonGPATTRUSHING YDSYDS/CARRUSHING TD1DRECRECEIVING YDSRECEIVING TDFP PPR
2026NE414292.1011904.8
2025ARI412584.80421509.3

About NFL Research

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Every number the site holds for an NFL team and the players who played for it, in one place. Pick a team, a season and a set of games, and read it. Nothing here needs an account.

Where the numbers come from

The same tables the boards read, resolved through one shared definition per stat. A rate is computed over the whole window rather than averaged across games, so a season figure is not the mean of the nightly ones.