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Team tables split by side of the ball, and the Side control hides the half you are not reading. What a team allowed is what its opponents gained, so the allowed tables are the offensive ones read from the other end. The roster is everyone who recorded a stat line, because the source holds no roster of its own — a player who never got on the field is absent. A dash means no number for that cell, or a zero in a roster column that counts.

KENT

Kent State Golden Flashes

Kent State Golden Flashes come in 133rd of 138 teams in rushing success rate, at 32.7%.

1 is best, whichever way the stat runs — a defensive row at 1 allowed the fewest. The count after each slash is how many teams were placed; a rate skips those with too small a sample. Red to green by where the placing sits. A stat with no better end is left unpainted.

all 16 shown
Record
Games Played3
Scoring
Points13279/311
Points Allowed43.7276/311
Point Differential-30.7281/311
EfficiencyOffense
Success Rate30.3%137/138
Explosiveness1.2559/138
Rushing Success Rate32.7%133/138
Rushing Explosiveness0.8985/138
Passing Success Rate27.8%137/138
Passing Explosiveness1.7925/138
Run Rate55.1%49/138
Pass Rate40.4%103/138
Stuff Rate Taken21.4%112/138
Average Starting Field Position75.3132/138
Offensive Plays178119/138
Offensive Drives3647/138
EfficiencyDefense
Success Rate Allowed53.4%138/138
Explosiveness Allowed1.1851/138
Rushing Success Rate Allowed50.5%133/138
Rushing Explosiveness Allowed0.8963/138
Passing Success Rate Allowed56.5%138/138
Passing Explosiveness Allowed1.4544/138
Run Rate Faced50.3%65/138
Pass Rate Faced47.7%65/138
Stuff Rate12.4%129/138
Starting Field Position Given Up67.4127/138
Defensive Plays19377/138
Defensive Drives3821/138
HavocOffense
Havoc Rate Taken19.1%125/138
Front Seven Havoc Taken9.0%78/138
Secondary Havoc Taken10.1%134/138
HavocDefense
Havoc Rate13.0%113/138
Front Seven Havoc8.8%83/138
Secondary Havoc4.1%113/138
PassingOffense
Completions13261/311
Pass Attempts24251/311
Completion Rate54.2%218/259
Passing Yards133.3281/311
Yards per Attempt5.6240/259
Passing Touchdowns1270/311
Interceptions Thrown4240/311
Passing AllowedDefense
Completions Allowed20.7235/311
Pass Attempts Allowed29.3159/311
Completion Rate Allowed70.5%246/271
Passing Yards Allowed288275/311
Yards per Attempt Allowed9.8258/271
Passing Touchdowns Allowed7228/311
Interceptions Thrown Allowed436/311
RushingOffense
Carries34.3159/311
Rushing Yards122207/311
Yards per Carry3.6204/266
Rushing Touchdowns3202/311
Longest Run26238/311
Rushing AllowedDefense
Carries Allowed34.3145/311
Rushing Yards Allowed160.3174/311
Yards per Carry Allowed4.7169/264
Rushing Touchdowns Allowed9262/311
ReceivingOffense
Receptions13261/311
Receiving Yards133.3281/311
Receiving Touchdowns1270/311
Longest Catch63102/311
Receiving AllowedDefense
Receptions Allowed20.7234/311
Receiving Yards Allowed288274/311
Receiving Touchdowns Allowed7228/311
DefenseDefense
Total Tackles61.7197/311
Solo Tackles3786/311
Sacks776/311
Tackles for Loss5148/311
Passes Defended1.3277/311
Interceptions436/311
Interception Return Yards3713/311
Defensive Touchdowns154/311
TakeawaysDefense
Opponent Fumbles2193/311
Fumbles Recovered0243/311
Ball SecurityOffense
Fumbles5232/311
Fumbles Lost3234/311
Special Teams
Kick Returns787/311
Kick Return Yards35169/311
Kick Return Touchdowns021/311
Punt Returns1249/311
Punt Return Yards-4.3310/311
Punt Return Touchdowns042/311
Punts1862/311
Punt Yards245.762/311
Kicking
Field Goals Made1225/311
Field Goals Attempted2216/311
Field Goal Percentage50.0%
Extra Points Made4246/311
Extra Points Attempted4252/311
Roster
Roster Talent522.8130/138
Returning Production64.1%36/136
Returning Passing Production103.2%6/136
Returning Receiving Production45.2%54/136
Returning Rushing Production75.8%45/136
Returning Usage51.6%53/136

About College Football Research

Every number the site holds for a college football team and the players who played for it, in one place. Pick a team, a season and a set of games, and read it. Nothing here needs an account.

Where the numbers come from

The same tables the boards read, resolved through one shared definition per stat. A rate is computed over the whole window rather than averaged across games, so a season figure is not the mean of the nightly ones.