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Team tables split by side of the ball, and the Side control hides the half you are not reading. What a team allowed is what its opponents gained, so the allowed tables are the offensive ones read from the other end. The roster is everyone who recorded a stat line, because the source holds no roster of its own — a player who never got on the field is absent. A dash means no number for that cell, or a zero in a roster column that counts.

MINN

Minnesota Golden Gophers

Minnesota Golden Gophers come in 10th of 306 teams in carries allowed, at 28.4 per game.

1 is best, whichever way the stat runs — a defensive row at 1 allowed the fewest. The count after each slash is how many teams were placed; a rate skips those with too small a sample. Red to green by where the placing sits. A stat with no better end is left unpainted.

all 16 shown▶
Record▶
Games Played12
Scoring▶
Points28.3127/306
Points Allowed13.35/306
Point Differential14.921/306
EfficiencyOffense▶
Success Rate48.2%12/131
Explosiveness1.10125/131
Rushing Success Rate48.8%21/131
Rushing Explosiveness0.8993/131
Passing Success Rate48.4%12/131
Passing Explosiveness1.5192/131
Run Rate65.6%4/131
Pass Rate33.5%128/131
Stuff Rate Taken12.8%10/131
Average Starting Field Position70.461/131
Offensive Plays84671/131
Offensive Drives139122/131
EfficiencyDefense▶
Success Rate Allowed36.7%16/131
Explosiveness Allowed1.2670/131
Rushing Success Rate Allowed37.7%15/131
Rushing Explosiveness Allowed0.9983/131
Passing Success Rate Allowed36.8%21/131
Passing Explosiveness Allowed1.5243/131
Run Rate Faced47.3%99/131
Pass Rate Faced51.2%35/131
Stuff Rate16.9%70/131
Starting Field Position Given Up73.710/131
Defensive Plays763119/131
Defensive Drives142110/131
HavocOffense▶
Havoc Rate Taken12.4%20/131
Front Seven Havoc Taken7.2%13/131
Secondary Havoc Taken5.2%48/131
HavocDefense▶
Havoc Rate13.1%115/131
Front Seven Havoc6.8%128/131
Secondary Havoc6.3%51/131
PassingOffense▶
Completions13.4263/306
Pass Attempts22.1281/306
Completion Rate60.8%119/257
Passing Yards185.9217/306
Yards per Attempt8.435/257
Passing Touchdowns10229/306
Interceptions Thrown9156/306
Passing AllowedDefense▶
Completions Allowed16.468/306
Pass Attempts Allowed28.583/306
Completion Rate Allowed57.6%74/263
Passing Yards Allowed173.728/306
Yards per Attempt Allowed6.122/263
Passing Touchdowns Allowed846/306
Interceptions Thrown Allowed1338/306
RushingOffense▶
Carries45.714/306
Rushing Yards218.426/306
Yards per Carry4.871/262
Rushing Touchdowns3223/306
Longest Run54194/306
Rushing AllowedDefense▶
Carries Allowed28.410/306
Rushing Yards Allowed105.825/306
Yards per Carry Allowed3.763/263
Rushing Touchdowns Allowed853/306
ReceivingOffense▶
Receptions13.4259/306
Receiving Yards185.9214/306
Receiving Touchdowns10228/306
Longest Catch66185/306
Receiving AllowedDefense▶
Receptions Allowed16.367/306
Receiving Yards Allowed172.928/306
Receiving Touchdowns Allowed845/306
DefenseDefense▶
Total Tackles4.272/306
Solo Tackles2.570/306
Sacks429/306
Tackles for Loss0.465/306
Passes Defended0.339/306
Interceptions1336/306
Interception Return Yards10.9100/306
Defensive Touchdowns021/306
TakeawaysDefense▶
Opponent Fumbles8236/306
Fumbles Recovered4210/306
Ball SecurityOffense▶
Fumbles649/306
Fumbles Lost478/306
Special Teams▶
Kick Returns20201/306
Kick Return Yards35.4226/306
Kick Return Touchdowns028/306
Punt Returns13152/306
Punt Return Yards6.5194/306
Punt Return Touchdowns062/306
Punts40217/306
Punt Yards134.2265/306
Kicking▶
Field Goals Made1566/306
Field Goals Attempted1895/306
Field Goal Percentage83.3%47/248
Extra Points Made4290/306
Extra Points Attempted4298/306
Roster▶
Roster Talent649.450/232
Returning Production86.6%4/130
Returning Passing Production100%16/130
Returning Receiving Production92.9%4/130
Returning Rushing Production56.8%73/130
Returning Usage67.4%47/130

About College Football Research

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Every number the site holds for a college football team and the players who played for it, in one place. Pick a team, a season and a set of games, and read it. Nothing here needs an account.

Where the numbers come from

The same tables the boards read, resolved through one shared definition per stat. A rate is computed over the whole window rather than averaged across games, so a season figure is not the mean of the nightly ones.